The living fortified holding of Ravenhold in Kaldmarch

One realm begins October 1, 2026

Take the oath.Raise your house.

Kaldmarch is a persistent strategy game where each holding belongs to a real ruler. You begin with one holding, choose where its labour goes, and meet neighbours who are already deciding whether to trust your banner.

Join the Founding RollPlay closed beta

Gates open October 1, 2026Every rival is another rulerOne shared European realm

Begin
One holding on equal footing.
Command
Roads, letters, and marching hours matter.
Be known
Your deeds shape a public chronicle.
Enter the realm

Founder registration is open

The Founder’s Pack

Before the bell.
Never after.

Join the Founding Roll before October 1 to become eligible for the 2026 Founder’s Pack. It contains permanent cosmetic rewards and grants no gameplay advantage. Claim it when you create your house at launch.

Join the Founding Roll
Before October 1, 2026Eligible at launchClaim the revealed rewards when you create your house.
On and after October 1Registration is closedLater entries do not receive the 2026 Founder’s Pack.

Until the gates are unbarred

The European realm opens

Days
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Hours
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Minutes
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Seconds
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When the bell ringsFounder eligibility closes with the countdown.

Inside the Founder’s Pack

Four permanent cosmetic rewards have been revealed

Four rewards now.
More before launch.

Choose a portrait, carry an exclusive title and heraldic charge, and display a legendary honour in your public chronicle. Any reward announced before launch is added to the same pack.

Reserve my eligibility

More rewards are plannedNew additions will be shown here before October 1.

Likeness · Choose one

Founding House Portrait

Choose the portrait shown beside your name when the realm opens.

Founder’s Pack lord likeness
Lord
Founder’s Pack lady likeness
Lady
Legendary honour · Founder exclusive

The First Standard

A permanent chronicle honour for rulers who joined the Founding Roll before launch.

Available only through the 2026 Founding Roll.
Heraldic charge · Exclusive

The Key and Oak

An oak-bound key for the centre of your shield.

Title · Legendary

Oathbound Founder

A permanent title displayed beside your ruler’s name.

RevealedFour permanent cosmetics

PlannedAdditional rewards before launch

DeadlineOctober 1, 2026

Cosmetic rewards only · No gameplay advantageEligibility requires a Founding Roll entry before launch

Different histories

The same first holding. A different reign.

Your fields feed the masons, your workshops consume timber and iron, and your letters cross roads watched by other rulers. Advantage is built through judgement, cooperation, and time.

Your holding

Decide where labour goes

Raise stores, strengthen the wall, or prepare soldiers. You cannot do everything at once.

Your neighbours

Choose whom to trust

A nearby banner may belong to an ally, a rival, a debtor, or the ruler preparing your next siege.

Your standing

Become known by your deeds

Rank, heraldry, titles, and illustrated honours show what your house built and survived.

Ravenhold holding with its complete game HUD
Your decisions change a holding you can see.
The K55 world map with holdings, rivers, roads, and forests
The banner beyond the road belongs to another mind.
The Kaldmarch ranking with heraldic podiums
Rank, heraldry, and honours make standing visible.
The Lord's Chronicle with three illustrated honours
Your public chronicle travels with your name.

I The living holding

Command through the holding.

Buildings stand where you raise them. Roads expose new work, walls buy time, and workshops determine what can be produced next.

  • Build unlock new work and military options
  • Store protect timber, clay, iron, and grain
  • Grow watch a hamlet become a fortified town

II The contested world

Read the roads before you march.

Scout river crossings and forest routes, then decide which neighbour should become an ally before distance becomes a weapon.

  • Scout reveal roads, holdings, and troop movement
  • Parley negotiate before banners reach the wall
  • March plan departures, arrivals, and support

III The public standing

Let your standing speak first.

Rank is public. So are the portrait, title, heraldry, and honours that show how you earned it.

  • Rank compare dominion, warfare, and honours
  • Display three earned honours in your chronicle
  • Carry one identity into every encounter

IV The lord’s chronicle

Write a chronicle others can read.

Choose a portrait, title, heraldry, motto, and illustrated honours. They form the public record other rulers see when they meet your house.

Join the Founding Roll

A public record of your reign

A reign ends. Its marks remain.

Rankings change. Your seal, diplomatic record, and earned honours remain together in the Lord’s Chronicle, where rivals and allies can read them.

  1. IYour sealThe name you claimed
  2. IIYour wordThe choices others endured
  3. IIIYour honourThe proof that remained
A vellum founding charter, iron keep key, wax seal, and signet beside the hearth
Before the first stone, a seal.
A candlelit campaign map with fortress pieces, banners, coins, and sealed dispatches
The realm is read before it is won.
A warm medieval great hall with a heraldic banner, carved honours, and the lord's chair
What survives the battle becomes the record.

I The first seal

Your house begins at the seal.

Choose a name and heraldry, then raise the holding that will carry them. Neighbours will learn both from what you build and how you behave.

Identity · Heraldry · The founding holding

II The war table

A promise can alter a campaign.

Read the rivers, weigh the marching hours, and decide whose letter deserves trust. Diplomacy can prevent a siege—or make one possible.

Scouting · Diplomacy · Timed command

III The hall of memory

Your record is more than rank.

Titles and illustrated honours gather beneath your heraldry, preserving the campaigns and achievements behind your standing.

Honours · Renown · A public legacy

Four answers to one threat

Choose the hour.
Pay its price.

Each company solves a different problem and leaves another weakness behind. The choice depends on terrain, timing, and what you can afford to expose.

Spearmen and swordsmen locking shields upon a stone wall
I · Hold

The Wall

Spearmen · Swordsmen

Buy time. Surrender the road.
Axemen and longbowmen moving through a misty forest
II · Ambush

The Woodline

Axemen · Longbowmen

Strike unseen. Yield open ground.
Mounted knights riding while scouts signal from a ridge
III · Pursue

The Road

Scouts · Knights

Arrive first. Spend horses and grain.
A siege company operating a ram and preparing a catapult
IV · Break

The Breach

Rams · Catapults

Open the gate. Move slowly enough to be found.
Craftspeople raising a medieval settlement at golden hour

I The holding

Build for the land you hold.

Guide a muddy thorp toward a fortified market town. Roofs shelter workers, fields feed levies, and walls buy time when hostile banners appear.

  • Grounded growthShape the holding around land, labour, and distance.
  • Visible industryWatch timber, clay, iron, and grain move through the holding.
  • A skyline earnedYour holding changes in the world as every work rises.
Medieval lords and ladies sealing an oath around a candlelit table

II The oath

No lord holds the marches alone.

Build a tribe through promises, favours, and shared enemies. A well-timed letter can save a wall that soldiers would reach too late.

  • Living diplomacyNegotiate with rulers who remember previous dealings.
  • Tribal purposeCoordinate campaigns, claims, watch duties, and tribute.
  • Public identityCarry your heraldry, honours, and chosen title into every encounter.
A medieval host marching across a misty valley toward a distant fortress

III The march

War is won before the first spear lands.

Read the roads. Count the granaries. Hide the true host behind a feint, then arrive while enemy support is still beyond the river. Time is terrain.

  • Orders in real timeDepartures, arrivals, and reinforcements have a real hour.
  • Mixed companiesBalance scouting, defence, speed, and siege.
  • Lasting bordersVictories take territory; defeats enter your chronicle.
Portrait of a medieval lord

A house others can recognise

Rule under a name
of your own.

Choose the portrait, title, motto, and heraldry shown beside your deeds. Display three honours that tell visiting rulers what your house has achieved.

“By hearth and oath, we endure.”
Conqueror
Scourge
Architect

The Founding Roll closes October 1, 2026

Join the roll
before the gates open.

Enter one email address to record your Founder eligibility. We will generate your redemption code immediately and send the same code to this address. You will create your house when Kaldmarch launches.

  • Founder eligibilityRecorded when you submit
  • No purchase todayYour house is created at launch
  • Email confirmationYour redemption code and launch instructions
Enter the Founding RollWhere should the herald find you?

We will send one confirmation containing your redemption code and launch instructions.

Before October 1Founder eligibility availableOctober 1New entries are no longer eligible
A medieval valley at first light

A glimpse beyond the palisade

The valley at first light

A quiet view across the valley before the realm opens.